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Teamcity plugins
Teamcity plugins





  1. TEAMCITY PLUGINS HOW TO
  2. TEAMCITY PLUGINS CODE

It is then possible to mute the tests either project-wide or just in the selected build configuration.

teamcity plugins

Select the individual failed tests in the build results and click the Investigate/Mute button that appears at the bottom of the screen. Muting test failures is a privilege of the project administrator. TeamCity provides a way to “mute” any of the currently failing tests so they will not affect the build status for future builds. However, we know that it is okay for those tests to fail and we would like to temporarily “mute” the specific test failures in the project. Muting the failing testsĪssume that there are 248 tests in our project and 4 of those tests are failing. As a result, TeamCity will record data about the test execution status, execution time and present this data in the UI.įor each individual test, it is possible to review its execution time from a historical perspective across different build agents where the test was executed. We can now execute the build configuration. The build feature is enabled and a -json argument is added to the go test command.

teamcity plugins

TEAMCITY PLUGINS CODE

In fact, since a lot of Go projects are actually using make to build the code and execute the tests, it will require changing the Makefile respectively: test: Add the env.GOFLAGS=-json parameter to the build configuration.Add this flag to the Command Line build runner’s script: go test -json.Hence, the command should be executed with a -json flag using one of these two methods: Once the Goland build feature is enabled, TeamCity will parse the JSON output of go test command. The Golang build feature enables the real-time reporting and history of Go test results in TeamCity. To enable Go support in TeamCity, go to Build Configuration Settings | Build Features, click Add build feature, and select Golang from the list.

TEAMCITY PLUGINS HOW TO

In this blog post, we will explain how to configure TeamCity to work with Go programs. In TeamCity 2019.1, support for Go has been included in the distribution. This could in theory let you generate a workflow just as you described, but since it's a third party plugin, we cannot really provide much guidance on its usage, nor can talk about any limitations it might have, because we aren't as familiar with it.TeamCity provides support for multiple technologies and programming languages. This plugin allows you to populate fields based on rest requests. By the use of a third party plugin, it might be possible to achieve exactly what you described. Again, the big difference here is that it does not pull the information directly from nexus, but uses teamcity history instead, even if it does take the artifact from nexus this time. Then by using the same approach as above (minus the artifact dependency), you would be able to use this parameter to retrieve the artifact from nexus and then deploy it (or deploy directly if the option is possible).

teamcity plugins

If you would not want to publish them as artifacts (as that will take extra space on the server), you could probably have the name of the artifact published as a parameter of the build, maybe via a service message. In theory it should be the same, but since it was your condition I thought it better to point it out. This will *not* use the package from nexus, but from teamcity itself. This will immediately start the build using the one you promoted as the source. If the build that uploads to nexus also publishes the package as an artifact, then you can simply access the build results of the artifact you want to deploy, and under actions select "Promote", then run "deploy". They start by creating a build configuration, let's call "deploy", that has a snapshot and artifact dependency on the one that publishes the artifact to nexus. By default, exactly what you ask for is not possible, but there are different ways to achieve it. Normally the approach in TeamCity is slightly different.







Teamcity plugins